REK operates a live humanoid robot fighting league in which participants use virtual reality to pilot full‑contact humanoid robots in competitive bouts, with events branded under names such as REK America and Robot Kombat. The company targets live‑event audiences, sports‑style spectators, and participants who compete remotely via VR, positioning the product as a spectator sport built around robot combat. REK’s technology stack centers on proprietary VR control software that translates human movements into robot actions, combined with AI‑driven control systems for the robots themselves, aiming to reduce latency and support real‑time, mixed‑reality viewing experiences.